Hand Games

How To Play The Hand And Foot Card Game

I have loved to play the card game Hand and Foot ever due to the fact a family members member taught it to me 15 years ago. Hand and Foot is equivalent to Canasta but with a handful of variations in guidelines and game play. A player is dealt two sets of cards: 1 ' Hand' and 1 'Foot.' The object of the game is to create melds of cards to type 'Books,' score as several points as probable, and play all of the cards in your Hand and Foot sets as swiftly as probable.


Hand and Foot can be played with two-eight players (the game can be played in pairs, but I will just concentrate on the single player guidelines). You will want 1 complete deck of cards, which includes jokers, per player (add an more deck if there are three or much less players). All card decks are shuffled into a single Draw Pile. Each and every game involves four rounds of play. In every single round, a player is offers themselves two sets of cards: 13 cards per set for two-four players, and 11 per set for five-eight players. Then, they pass 1 set to their left and the resulting two sets turn into their Hand and Foot. Un-dealt cards are placed in a Draw Pile in the center of the table. The aim is to get rid of cards from your Hand and then from your Foot, by producing Melds and Books. Cards are initially played in a Meld, which is a set of 3 or much more cards of equal rank placed face up on the table. When a Meld reaches seven cards, a Book is made. Points are scored from the Melds and Books played, and points are deducted when a Player does not play all of the cards in their Hand and Foot sets.

There are two sorts of Melds:

1. A Red Meld has no Wild Cards and may possibly turn into a Red Book. two. A Black Meld has Wild Cards and may possibly turn into a Black Book.

You can develop Melds from any of the Ranked Cards: A, K, Q, J, 10, 9, eight, 7, six, five and four. Only 1 meld of every single variety of Ranked Card can be played in a round. In other words, you can't have two separate Melds or Books of 8s for instance. 3s can't be melded or formed into Books as they represent damaging points. 2s and Jokers are Wild Cards and can be employed in Melds, as extended as there is at least 1 much more Ranked Card than Wild Card(s). You can't meld Wild Cards alone. A minimum Black Meld consists of two Ranked Cards and 1 Wild Card. Melds are laid out face up for absolutely everyone to see, completed Books are piled up and the card placed on leading shows the variety – a red card for a Red Book, a black card for a Black Book. Cards of equal rank can be added to comprehensive Books even so Wild Cards can't be played on Red Books.


To commence, every single player picks up their Hand. In the course of every single turn, a player need to choose up two cards from the Draw Pile and finish their turn by discarding 1 card into a Discard Pile to be situated subsequent to the Draw Pile. In the course of a turn, a player can lay down Melds and/or Books if they meet our exceed the Minimum Round Points. When all of the cards in a player's Hand is either played or discarded, they can then choose up their Foot and continue forming melds. A player does not want to discard a the finish of a turn if they have played all cards in their Hand (at which point they 'Run' to their Foot) or if they play all cards in their Foot and Go Out. A player need to have at least 1 card in their Hand at all instances unless they are going into their Foot and need to retain 1 card in their Foot at all instances unless they are Going Out. A Round ends when 1 player 'goes out'. In order to Go Out, you need to:

1. Have reached your Foot and played it entirely, AND two. Have at least 1 Red Book and 1 Black Book. You do not necessarily want to discard to Go Out.


You score points for cards you have melded and for every single Book. If you are not the player who goes out, you drop points for any cards left in your Hand and/or Foot at the finish of the play. Each and every Round ends when 1 player goes out. At the finish of every single Round, the points of every single player are tallied, and the point total from all prior Rounds are added collectively to type the total points. The player with the highest score at the finish of all four Rounds wins the game. The greatest Hand and Foot players are these who can accumulate massive point totals and swiftly go out to trap the other players with cards in their hands and therefore leaves them with damaging points.

You obtain two scores per Round. A single for the books and the other for the combined face worth of all other melds played on the table. When your books have been counted then all the cards you played, which includes these in the books, are added up at the card point worth. For instance, seven 10s will count as the Red Book worth of 500 points as effectively as 10 points for every single card for a total of 570 points. This applies to the non-winning players as effectively. If you did not go out, and are caught with cards in your Hand and/or your Foot, these points count against you. If you did not go out and you have books and/or melds on the table, these points add up for you.

Minimum Round Points:

To begin laying down cards into Melds, the point total of cards played need to exceed the round minimum:

-Round 1, cards points need to total at least 50 to play -Round two, cards points need to total at least 90 to play -Round three, cards points need to total at least 120 to play -Round four, cards points need to total at least 150 to play

Card Points:

-Jokers = 50 points (Wild Card) -2s = 20 points (Wild Card) -Aces = 15 points -Ks, Qs, Js, 10s = 10 points every single -4s, 5s, 6s, 7s, 8s, 9s = five points every single -Black 3s = -50 points -Red 3s = -500 points

Book Points:

-Red Book = 500 points -Black Book = 300 points -The player Going Out every single Round gets 100 bonus points

Discard Pile Pickup Guidelines:

In the course of a turn, a player may possibly choose up 5 cards from the Discard Pile rather of drawing two cards from the Draw Pile. In order to choose up the discard pile the following criteria need to be met:

1. You need to have two cards in your Hand/Foot that matches the leading card in the pile,

two. You need to meld the leading card in the Discard Pile,

three. You need to have the expected Minimum Round Points. The leading discard may possibly give you the Minimum Round Points, but the remaining four can't be counted till just after the Minimum Round Points are accomplished.

If a player currently has a meld or book of a unique Ranked Card and that card is on leading of the Discard Pile, they can choose up 5 cards from the Discard Pile as extended as they have 1 card in their existing set that matches the leading card in the pile and that the leading card and the matching card in their Hand/Foot are each played. The player's turn ends in the exact same manner as other turns, by either discarding or Going Out. Drawing from the Discard Pile can't proceed unless there are a minimum of six cards in the pile.

Effectively, this sounds like a lot to don't forget, but studying Hand and Foot is not complicated at all. I advocate that new players have a practice round, exactly where you can swiftly discover the guidelines and realize why the game is so well-liked!

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